Saturday, December 29, 2012

Resources: BR lands

After UB lands, it's time for BR lands, lets follow the color order of Magic after all. Again, it's two allied color, that like chaos and doing pain. Red and Black in Magic are meant to be friends!

BadlandsBloodstained MireBlood Crypt

Biland
Badlands

Bounceland
Rakdos Carnarium

Depletion lands
Cinder Marsh
Lantern-Lit Graveyard
Lava Tubes

Fetchland
Rocky Tar Pit
Bloodstained Mire

Filterland
Graven Cairns
Shadowblood Ridge

Manland
Lavaclaw Reaches

Painland
Sulfurous Springs

Shockland
Blood Crypt

Storage land
Molten Slagheap

Tainted land
Tainted Peak

Tapland
Dragonskull Summit
Rakdos Guildgate

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Sunday, December 16, 2012

Resources: UB lands

It's time now for a list of UB lands that will be useful for your UB commander deck. You have a lot of strong lands to choose from, many taplands variants, some are very powerful like the M10 lands and the Scars of Mirrodin land. With that, you'll be able to build a steady lands base.

Underground SeaPolluted DeltaWatery Grave

Biland
Underground Sea

Bounceland
Dimir Aqueduct

Depletion lands
River Delta
Rootwater Depths
Waterveil Cavern

Fetchland
Bad River
Polluted Delta

Filter land
Darkwater Catacombs
Sunken Ruins

Future Sight land
River of Tears

Manland
Creeping Tar Pit

Pain land
Underground River

Shock land
Watery Grave

Storage land
Dreadship Reef

Tainted land
Tainted Island

Tap land
Darkslick Shores
Drowned Catacomb
Frost Marsh
Jwar Isle Refuge
Salt Marsh

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Saturday, December 1, 2012

Resources: WU lands

A list of UW land that will be useful for your UW commander deck. You have a lot of strong lands to choose from, many taplands variants, some are very powerful like the M10 lands and the Scars of Mirrodin land. With that, you'll be able to build a steady lands base.

TundraHallowed FountainFlooded Strand

Biland
Tundra

Bounceland
Azorius Chancery

Depletion lands
Cloudcrest Lake
Land Cap
Thalakos Lowlands

Fetchland
Flood Plain
Flooded Strand

Filterland
Mystic Gate
Skycloud Expanse

Future Sight land
Nimbus Maze

Manland
Celestial Colonnade

Painland
Adarkar Wastes

Shockland
Hallowed Fountain

Storage land
Calciform Pools

Tapland
Azorius Guildgate
Boreal Shelf
Coastal Tower
Glacial Fortress
Seachrome Coast
Sejiri Refuge

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Friday, November 16, 2012

Resources: Red X spells and RG X spells

Red is the king for X spells, since Alpha, there were Disintegrate, Fireball and Earthquake!

FireballApocalypse Hydra

But Hydra creatures had been moved out of red to green. Most of its X spells is a way to deal damages, either by targeting creatures or player or by dealing damages to each of them!
So here is a list of spells with an X cost in their casting cost and/or their abilities.

You'll also find RG spells with an X cost. There are just two of them!

There's also a spell with a really weird cost that comes from Unglued.

The Ultimate Nightmare of Wizards of the Coast Customer ServiceRock Hydra

Non creature spells

XR

Balduvian Rage
Banefire
Blaze
Demonfire
Detonate
Devil's Play
Disintegrate
Dwarven Catapult
Earthquake
Enrage
Fireball
Flaming Gambit
Ghitu Fire
Heat Ray
Illuminate
Kaervek's Torch
Lava Burst
Meltdown
Outmaneuver
Red Sun's Zenith
Rock Slide
Rolling Earthquake
Scorched Earth
Street Spasm
Timecrafting
Wave of Indifference

XRR

Blazing Shoal
Comet Storm
Fanning the Flames
Fault Line
Firecat Blitz
Magmaquake
Molten Disaster
Rolling Thunder
Starstorm
Tectonic Break
Titan's Revenge
Volcanic Geyser

XRRR
Unwilling Recruit

XYZRR
The Ultimate Nightmare of Wizards of the Coast(R) Customer Service

Creature spells

Balduvian Hydra
Lightning Serpent
Rock Hydra
Volcano Hellion

RG Spells
Apocalypse Hydra
Savage Twister

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Saturday, November 10, 2012

Resources: Green X spells

This is a resource for green X spells that should be really helpful. These spells all have X somewhere, either in their casting cost or in their abilities.

Helix PinnacleCorrosive Gale

Green X spells can be divided into many categories: non creature spells that feature many hurricane type spells (they help you deal X damages to each flying creature) or spells that let you create a creature token or spells that help you boost your creature and creatures with their size which depends of the amount of mana spent for X. Most of these creatures are of the type 'hydra'.

Chord of CallingPrimordial Hydra

Non creature spells

G
Helix Pinnacle

X{Phi}G
Corrosive Gale

XG

Choking Vines
Enshrined Memories
Green Sun's Zenith
Hurricane
Mana Bloom
Molder
New Frontiers
Serene Sunset
Slime Molding
Stream of Life
Thrive
Tropical Storm
Untamed Might
Windstorm
Winter Blast
Wurmcalling

XGG

Borrowing the East Wind
Flock of Rabid Sheep
Nourishing Shoal
Squall Line
Strength of the Tajuru
Weird Harvest

X2G
Tribal Unity

XGGG
Chord of Calling
Genesis Wave

XXG
Gelatinous Genesis

Creature spells

G
Magus of the Candelabra

XG
Feral Hydra
Ivy Elemental

XGG
Primordial Hydra
Krakilin

3G
Fungal Behemoth

3GG
Silklash Spider

4GG
Verdeloth the Ancient

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Tuesday, October 30, 2012

Resources: White Blink spells

Blink are called like this because of a great card in Time Spiral : Momentary Blink.

Momentary Blink

What is so great with this card ?
First, you can protect a creature from a spell that destroy it. Second, you can have an 'enter the battlefield effect' if you play it on a creature with one. Obviously, that's always useful.

Third, when this card was released, damages were put on the stack. So it means that you can deal damages and 'blink' your creature to save it. It was of course a huge combat trick.


Flicker

For players, this kind of effect was then called 'blink' and in their mind it's a white or blue effect. But in fact, it was a effect that first appears in a white card in Urza's Destiny. Moreover it wasn't called 'blink' but 'flicker'. The idea behind this card, it's that white can let things be shaped anew, and start a new life.

Sudden Disappearance

Therefore, many cards allowed players to :
- blink a permanent you control
- blink any permanent
- blink many permanents

And we can distinguish two timings. In the first one, the permanent comes back in the battlefield right away, let's called it 'instant blink'.

In the second one, the permanents come back at the beginning of the next end phase. We can called it 'delayed blink'.

Blink cards had been a part of Magic for quite a long time now and also part of the white color. It was even really present in Avacyn Restored.

Cloudshift

So let's start with a listing of white blink spells sorted by cost. These spells allows the player to 'blink' permanents.

1CC
Cloudshift
Planar Guide

2CC
Flicker
Liberate
Momentary Blink
Otherworldly Journey
Ruin Ghost

3CC
Astral Slide
Flickerwisp
Ghostway

4CC
Flickerform
Galepowder Mage
Glimmerpoint Stag
Restoration Angel

6CC
Sudden Disappearance

In another article, I'll publish blue, multicolor and artifact blink spells.

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Saturday, October 27, 2012

Resources: Blue, artifact and multicolor blink spells

Non white blinks spells are not in a lot of number, but each of them are quite good.

Blue blink card

Nephalia Smuggler

1CC

Nephalia Smuggler

3CC
Ghostly Flicker

6CC
Deadeye Navigator

multicolor blink spells

2CC
Mistmeadow Witch
Turn to Mist

4CC
Vanish into Memory

5CC
Venser, the Sojourner

Venser, the Sojourner

Artifact blink spells

1CC
Voyager Staff

5CC
Conjurer's Closet


Conjurer

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Sunday, July 1, 2012

Resources: Magic black based tutors (comments)


This is the comment about this resources: magic black based tutors

You can also find comments about black tutors in this topic of MtgSalvation : http://forums.mtgsalvation.com/showthread.php?t=363643

1CC

Demonic Consultation

Demonic Consultation
It seems to be crazy to play this tutor in a singleton deck, but it's the fastest way to get the card you want, since it's at instant speed and go directly to your hand.


Entomb

Entomb
It's a tutor for creature, but it put it directly into the graveyard. And it's an instant, so you can have a full turn to reanimate from your graveyard.

Imperial Seal

Imperial Seal
Get it if you have a lot of money, a sorcery version of Vampiric Tutor. harder to find than the later since it was only in Portal 3 Kingdom.

Spoils of the Vault

Spoils of the Vault
The fastest way to lose in Commander ? It seems to be too dangerous to play this in the format.

Vampiric Tutor

Vampiric Tutor
The black tutor from Visions. You don't replace your card since it goes to the top of your library, but it's at instant speed.

2CC

Demonic Tutor

Demonic Tutor
The first tutor of Magic, the best one. It's too good since it was undercosted. The fixed version, Diabolic Tutor, costs 2 more. A real staple card for black deck.

Diabolic Intent

Diabolic Intent
The drawback is huge and it's a sorcery, you can't play it if a player play a removal on one of your creature. Best to play him in a token deck.

Divining Witch

Divining Witch
Spellshaper version of Demonic Consultation. It's way worse than Demonic Consultation : more fragile, slower and more expensive.

Infernal Tutor

Infernal Tutor
Useful only if you have no card in Commander. So not really good in it although you can used it with Lion's Eye Diamond.

Tainted Pact

Tainted Pact
Of course, in a singleton format, this card is interesting. But don't forget that you will have to add a great number of non basic land and snow-covered land.
Anyway, if you like to gamble, play it, but there are many more reliable options.

Shred Memory

Shred Memory

Always good to have graveyard hate !

3CC

Buried Alive

Buried Alive
Put 3 creatures in your graveyard is great. Put 3 different incarnations, or build you a Karador toolbox.

Cruel Tutor

Cruel Tutor
An expensive card. Sorcery Vampiric Tutor that cost 2 more.

Dimir Machinations

Dimir Machinations
A tutor with transmute that can help you in your mill strategy too.

Doomsday

Doomsday
A tutor really special, you will have to build a deck around it. You have multiple possibility to make good piles to win a game.

Grim Tutor

Grim Tutor
Another really expensive tutor (in money). Don't invest on it unless you have money to waste.

Maralen of the Mornsong

Maralen of the Mornsong
A Commander which allow you to build around her.

Rhystic Tutor

Rhystic Tutor
A bad tutor. More expensive than a zero default tutor, and can be played if opponents have mana.

4CC

Diabolic Tutor

Diabolic Tutor
The "fixed" version of demonic tutor. If you can afford the old one, take this since it had been reedited many times.

Dimir House Guard

Dimir House Guard
A transmute card that can be part of a sacrifice engine for free ! Don't forget that you can sacrifice as many creatures as you want. Each Regeneration activations stack as 'regeneration shield'. Regeneration is always nice to save time.
Also very useful to tutor for Damnation with it.

Fleshwrither

Fleshwrither
The only card with transfigure. Help you find 4 CC creature but can be played only when you can play a sorcery.

Insidious Dreams

Insidious Dreams
Mass card search that is an instant. Infortunately, cards go on top of your library.

Night Dealings

Night Dealings
A Enchantment that help you to find card. Play him with shadow creature. Quite expensive to activate the capacity, but counters can be put put in numbers in an aggressive deck.

5CC

Brainspoil

Brainspoil
The condition is weird, but you'll manage to kill almost every crature. Another transmute cards that is good to add in your deck.

Corpse Connoisseur

Corpse Connoisseur
You can get in back from your graveyard and it's good to use to put an Incarnation (Anger for example) in your graveyard.

Demonic Collusion

Demonic Collusion
Good during the end game where you'll have many cards that will be kept in hand.

Diabolic Revelation (Pre-Order: Ships Jul 13)

Diabolic Revelation
A new card in M13. You'll need a lot of mana to spend in this card if you want it to be good.

Increasing Ambition

Increasing Ambition
Not to omuch black mana requirement. Will be extremely good if you paid the flashback cost.

Liliana Vess

Liliana Vess
The first black planeswalker. Really good synergy between the first and the last ability. She can do vampiric tutor for 2 loyalty point, this is extremly good.

6CC

Beseech the Queen

Beseech the Queen
Can be easily played in a deck where you ramp into a big number of swamp. Not something too difficult in a black deck.

Netherborn Phalanx

Netherborn Phalanx 
Really good against token teck and tutors for a Titan. 

Twisted Abomination

Twisted Abomination 

In the early games, you build your mana base, on the end game, you have a serious beater.

7CC

Absorb Vis

Absorb Vis 
Quite expensive, but can help you finish an opponent.

Rune-Scarred Demon

Rune-Scarred Demon
A big demon and one card to search in your library. A card that replace himself with the card of your choice is good.

9CC

Bringer of the Black Dawn

Bringer of the Black Dawn
Recurring tutor with a big creature but in Commander, due to the rule, you will only play it in a 5 color deck.

UB

Lim-Dul

Lim Dûl's Vault

You can dig into your library and setup card orders. A good tutor.

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